
I’ve been doing a lot of live sound lately so I thought I’d talk about a few important comparisons between studio and live mixing. In many ways live is similar to studio mixing, but in some ways it is a lot different, particularly in smaller gigs where they don’t do a full sound check for each band.
One of the biggest differences is the need for speed and urgency. In the studio I can take my time getting levels and gain structure right, when starting a mix I might take 15 minutes just to set my levels and panning, listen through the track a few times and get the mix started, but in a live situation this has to be done within seconds.
After the levels are straight, and only after, it’s time to apply processing. In the studio I spend a large amount of time setting parameters of effects, but again in a live situation, EQs, gates, delay time, and compressors should be applied and roughly set before the first song is even halfway over. In the studio I might spend a few hours working on this part of the process.
Once everything is set up it should sound pretty good and finer adjustments can be made for the rest of the set, but this all must be tweaked again for the next band.
Sometimes this is difficult because unlike studio mixing, it always has to sound good. In the studio, I can boost the hell out of an eq band to find a bad frequency or even mute/solo tracks to find problems, but not live or the set would be ruined.
It’s also important to know the gear, if there is a problem, it needs to be figured out quickly so that the show may go on. If there is no signal check the basics and then go from the source; are the faders up? is the gain up? are the amps on? is everything plugged in? is there a bad cable/bad DI/bad mixer channel?
Another big difference is volume. When mixing in the studio, I listen fairly quietly most of the time.; about speaking volume. Live sound is done at volumes upwards of 100 decibels. At volumes this loud, it is important to protect your hearing using earplugs but this also affects how you hear the music. Just try to get used to how they change the sound and occasionally take them out to hear it how everyone else is hearing it.
Something else that is a little different for me is mic bleed. In a live situation there is a lot of bleed into the mics and gates can clean things up a lot. In the studio, I use gates less frequently because many tracks are isolated so I only need a gate when there is background noise or amp buzz or something.
I don’t usually set automation on the fly in the studio, so something that makes live sound fun is “playing” the board along with the band. Things like ramping into different song sections or briefly cranking up the delay after vocal segments can add a lot of impact to the show but must be done manually throughout the set.
A few other tips:
Don’t let the house music stop, but also make sure it is never playing during a band’s set.
Make sure the talk-back mic is off or it will muddy up the band’s monitor mix.
Turn down reverb and/or delay sends between songs. If the singer talks to the crowd, a lone voice with spatial effects on it just sounds weird without music.
Mute the board between sets.
Communicate and help with the stage hands, know what inputs are what, which band needs what, and any other way you can help.
Leave a comment | tags: audio, compression, compressor, delay, engineer, engineering, eq, foh, front, front of house, house, justin lewis, live, live sound, mixing, music, quality, reverb, richmond, RVA, sound, studio, techniques, tips, va, virginia | posted in Tips and Techniques
Thanks to skype, we got video conferencing set up now between the control room and the live room. Sorry for the bad pictures but check it out!

View from the live room

View from the control room

1 comment | tags: mixing, richmond, virginia, va, recording, studio, production, audio, justin lewis, engineer, quality, cheap, music, RVA, control room, live room, video, video conferencing, conferencing, cool, technology, skype, blog | posted in Announcements/Events
Yeah, I said it. And I sometimes get flack for it, but the truth is, imho, the only thing that Pro-Tools has going for it is that it’s the industry standard.
Here are the main reasons I prefer Reaper:
- Even my biggest projects load in seconds
- Uses less computer resources
- Never crashes, always super stable
- No iLock
- I can use any hardware I want (I think you can do this with the newer versions of PT, but it took them long enough)
- Auto-crossfade without rendering (Avid also fixed this in newer versions of PT, but again, took them long enough)
- Editing is quick, easy, and intuitive
- Faster than real-time bouncing
- Unlimited tracks (I think you only get unlimited tracks with Pro-Tools HD)
- It’s capable of just about everything else that PT can do and at the same quality
Pro-Tools HD costs about $10,000
Pro-Tools LE costs about $500
Pro-Tools M-powered costs about $300
Upgrade from older version costs about $200
Reaper costs $60 and you can basically use it for free until you want to pay for it.
And if PT is on version 10 right now, and Reaper has already surpassed it in quality and stability at version 4, I can only imagine where Reaper might go from here.
So everyone, check out Reaper.
www.Reaper.fm
Leave a comment | tags: mixing, DAW, richmond, virginia, va, recording, studio, production, audio, justin lewis, engineer, quality, cheap, music, RVA, reaper, cockos, software, pro-tools, pro, tools, pro tools sucks, cockos reaper, reaper vs. protools | posted in Reviews

Professor Squid
Had a good photo shoot yesterday with rapper Professor Squid, cohort of Dr. Octopus. These two cephalopods are in the beginning stages of Prof. Squid’s debut album, Kiss the Squid. We’ve recorded one track for fun, just to lay it down and it turned out pretty good, click here to listen.
Professor Squid – She Was
And here’s a few more shots from yesterday

Professor Squid

Professor Squid

Professor Squid
Leave a comment | tags: attic boy, audio, cheap, dr. octopus, music, octopus drummer, photography, production, professor squid, psychedelic cephalopods, quality, recording, richmond, RVA, studio, va, virginia, visual art | posted in Announcements/Events

Happy new year everyone, we’re bringing in the new year with some new additions; a new header for the site and the Attic is spreading….
That’s right, not only is the word spreading about the attic, but the attic is spreading into the house. Sometime this month we will begin using the living room as a live room, providing a comfortable new space to record in!
And what’s our New Years Resolution?
To make better tracks of course!
So come on up and join us, because we know you have the same resolution!
Leave a comment | tags: attic boy, engineer, happy, new, new years, new years resolution, production, quality, recording, richmond, RVA, studio, va, virginia, year | posted in Studio Update
Attic Boy’s sister studio, RVA Studios, tied for best studio in Richmond in OneWayRichmond.com’s year end music awards! Aaand, Joe Threat, regular shredder of Octopus Drummer beats, was also on the list for best rapper. Congratulations guys, it’s great to be working with some of Richmond’s best.
Check out the whole list here

Leave a comment | tags: Joe Threat, one way richmond, onewayrichmond.com, recording, richmond, RVA, RVA studios, studio, va, virginia, year end music awards | posted in Announcements/Events
The new album Down with the Sun by Aeon Yahweh out today!
Click here to download

Aeon Yahweh - Down with the Sun
Leave a comment | tags: aeon yahweh, attic boy, audio, drone punk, engineer, Jean-Baptiste Stowell, mastered, mixed, music, production, punk, quality, recording, richmond, rock, RVA, studio, va, virginia | posted in Announcements/Events

Since I talked about mixing in the last post, and I’ve been getting a lot of mastering work lately, I thought I would talk a little about mastering. Even more often than with mixing, people don’t know what mastering is or what the process entails. Some think mastering is just a process of limiting songs so that they become ‘loud’. While sometimes this may be a step in the processes, it is not always appropriate and there is more to it than that. Mastering uses a lot of the same processes as mixing (a combination of EQ, compression, automation, etc.), but instead of applying these to individual tracks, mastering applies them to the entire mix and attempts to bring the best sound possible out of a finished mix to create a cohesive album.
Originally mastering was a process by which recordings were made suitable for pressing to vinyl. Among other processes, the recordings had to have a specific EQ curve applied to them to allow the record to be played back properly. This curve rolled off some of the low end which would be added back in by the consumer’s amplifier during playback. This was necessary because if the recording had too much bass the needle would actually bounce out of the grooves of the record.
Since most projects are not pressed to vinyl anymore, mastering is more of a process for preparing songs to be put together on an album. Now, there are several purposes to mastering. One is to create a cohesive album. If mixing is taking multiple tracks and creating a complete song, mastering is taking multiple songs and creating a complete album. The tracks will be balanced in volume as well as in general EQ so that even if they were recorded at different times or even in different places, they will all fit and sound like they are meant to be together. If it is a master of a single song often it is a matter of balancing the levels for optimal translatability on different playback systems, making the mix sound as good as it can, bringing the track up to a proper volume and produce a properly formatted copy.
Mastering is also an opportunity to have a fresh set of ears evaluate the music. Sometimes after hearing a project too much the people involved can lose focus of the overall sound and not hear it the way it really is. The mastering engineer provides the final polish for optimum sonic brilliance before an album is ready to be pressed to whatever the chosen medium is (vinyl, CD, MP3, etc.).
Also a note if you are considering having a project mastered; for best results, send your mastering engineer 24bit, 44.100kHz files with a minimum of 3db of headroom.
Leave a comment | tags: mixing, eq, compression, automation, mastering, richmond, virginia, va, recording, studio, production, audio, justin lewis, quality, cheap, music, master, limiting, RVA | posted in Tips and Techniques

While mixing may not be the most important part of the process, it is essential to creating a cohesive and complete song that has a life of it’s own. Sometimes mixing even gets overlooked or underestimated as a process, some assume it is simply a matter of getting the volume of each instrument right and can be done in minutes. Of course balancing levels is a big part of it but there is much more to it than that. In some cases a ‘bad’ recording or mix might be appropriate for the song, some would argue that punk music should sound super raw and bad by some standards so maybe balancing levels is all the mixing it needs(if even that!). However, every song is different and most mixes often require different combinations of techniques such as EQ, compression, panning, automation, and time and spatial effects to create a 3D sonic space, separate instruments, emphasize key elements, and maintain emotional impact appropriately for the song while also considering varying playback situations.
It can take hours to shape a mix; it is an art form, like any other art. It is a lot like carving a sculpture. Early on, the mix takes form through large general changes, just the way a sculptor carves a block of wood, first he takes off large chunks, but as the mix gets more focused, the changes get smaller until he’s just smoothing it with fine sandpaper. Perhaps our sculptor is carving a bear. He listened to the block of wood(raw tracks) a few times through and it sounded like a bear(his idea of the finished song). In a few minutes he can sketch a picture of a bear on his block of wood, but it would take a few hours before his block of wood was actually starting to become shaped like a bear. It would then be a few hours after that before it actually scares you because you think it’s a real bear. It takes time to refine a mix and the more time spent on it, the more it will actually sound like what it is supposed to be.
Also like the sculptor, any piece of wood can be made into a sculpture, but not every piece of wood can be made into a bear, some aren’t big enough, some have knots, some are shaped like something else. So before you can even begin to mix(or sculpt), you want to find the best piece of wood for creating that bear, or lion, or tiger, or whatever it is that you’re trying to make. That is, get as close as possible to a great sounding recording of an amazing performance of an outstanding song. These are really the most important factors in how good the final product will be and even the most skilled mix engineer cannot create magic if one of these aspects is no good. At a certain point, no amount of editing or mixing can fix some things. But even if some aspects of a song are less than amazing, that’s ok, certain imperfections can give a song it’s charm and a good mix can enhance what is there to get the most out of it.
Getting a good mix is always a good choice. Check out the mix example on the music page. It is two versions of a track by rapper Persona recently done here at Attic Boy. The unmixed version is the song shortly after recording, there was almost no mixing, only editing. It doesn’t sound terrible, but it certainly doesn’t sound like a finished song. The mixed version is a complete mix of the song after several hours of mixing. It’s still the same song, but it’s more even, it’s got more punch and depth, and the elements all gel together nicely; the mix really takes it to the next level and it sounds much more like a finished song now!
Leave a comment | tags: automation, compression, effects, eq, finished song, importance, justin lewis, mix, mix example, mixing, music, panning, Persona, production, recording, richmond, RVA, spatial, studio, time, va, virginia | posted in Uncategorized
Leave a comment | tags: brain, california, drummer, Elemint, engineer, food, hip hop, instrumental, justin lewis, los angeles, masa, music, octopus, production, recording, richmond, studio, va, virginia | posted in Announcements/Events